In the lesson today we all sat together and discussed what mechanics we wanted to have in our games.
We want our character to be able to walk; as they are in the cabin, they will only be able to walk for the time being. We may expand on this later. We also want to be able to make our character crouch; this will enable them to be able to see into low cupboards or underneath furniture.
We want to be able to look out of the window; to see the weather conditions outside. This is because the player can’t leave the cabin for the duration of the demo, so we feel like they will understand why they are confined to the one room.
We want to be able to interact with different objects around the cabin. Some objects that we will consider interaction with are:
Opening cupboards; to find food or secrets.
Picking up the oil lamp; to increase light in a more direct area.
Adjusting the light from the oil lamp; to be able to see more or less of the room.
Interacting with the gramophone; to change the BGM tracks.
Sit on the bed/fruit crate; for when a change in perspective is required.
Open the blinds at the window; to enable the player to look out of the window.
Picture on the wall; to allow the player to inspect different parts of it.
Interact with the gramophone to be able to change the music tracks that play as the BGM. Selecting the pile of records nearby will bring up a list of different records that can be played; upon choosing, the track will play.
Pop-up messages that appear on places that are inaccessible to the player.
Particle effect for the snow.
To be able to access the mini-game, Dragons & Ladders.
For the mini-game, we want to make it so that it pops up on the screen for the player to be able to play through it. The player will be able to leave the mini-game, and when the player goes back to it, it will continue where it left off.
The cabin stove will be able to be used to heat up things such as water or tinned food.