Showing posts with label Unit 72. Show all posts
Showing posts with label Unit 72. Show all posts

Thursday, 26 April 2018

Bird Model

I made an Bird Model in class so we had a another animal added into the game so the environment was more filled and had a more realistic real to what it might be like surviving in a forest.

I started of with a simple 20X20X20 box in 3DS Max which had two segments I deleted one of the segments which left me with the other half which was hollow, I then used the mirror tool and mirrored the shape I made the mirrored section a instance so that meant anything I did to the original half would happen to the other half. After mirroring I extruded  a bit from each side and moved them about to add small details. I extruded three sections at the front section and moved them about and resized sections so I had a basic idea of what section was which, The wings where made up of four sections on each side and tail was made up of 3 sections which I resized to be bigger and look like a fan shape.

After making the basic model I started adjusting sections and using the chamfer tool. I grabbed the vertex's on the wings and adjusted them to look more like wings so they where curved I also moved them so they where tilted I also tilted the tail feathers so the model wasn't to flat and had a bit of shape to it. After that I went to the bottom of the bird and used the chamfer tool at the bottom of the bird near the back and then extruded and adjusted to form legs.

After that I turbo smoothed the object and adjusted anything that seemed out of place.



Thursday, 19 April 2018

Pillar and wolf

I finished up making my wolf model and made a pillar to put into the forest level of the game  to make it more full and not just trees and a few bears.

When making the wolf I just went through the same process as I did with making the bear but used wolf pictures as reference this time.
I also looked at a picture of a wolf's bone structure so when it came to animating it  i had a basic Idea of which way I have to draw the bones.


I also made a pillar in class which I made by getting a cube and adjusting it to be a bit bigger then the measurements of an average human. (h:160,w:50,l:30). I then put a unwrap UVW onto it so I could put a texture on it, I then flattened it, then rendered it into a PNG to put into Photoshop  so I could put the texture onto it, After putting the texture on I saved it as a Bitmap and put it on to one of the spheres in the material editor using diffuse which I dragged onto the cuboid and it applied the texture on to.

Texture
UVW Map


UVW Map and texture
Pillar 

Thursday, 22 March 2018

Comparison of game engines.

Pros and Cons

Unity Engine:

 The pros to the Unity Engine is that it has the best licensing terms in the game industry at the moment which means when you purchase Unity (there is a free version but there is a watermark across your work to show you used the free version) any assets you buy you have the full access to use. It is also easy to use and compatible with every game platform so the games can be played on Consoles, or PC.The Community support is good so they are constantly improving because of the feed back the community provides. It has a low learning curve so it's not to hard to use, and most developers decide to use Unity.

The cons of the Unity Engine is that it has a limited amount of tools so you will have to frequently have to create some of your own tools. It also time consuming for games that you have the intention of making complex and diverse effects.



Ghost of a Tale was made using Unity.
Unreal Engine:
The pros to Unreal is because of how many developers use it, It offers the largest community Support, so they have constant updates improving on the software, and many tutorial videos and assets available to purchase if you need help or if you are finding it difficult to make an asset you can search for it and buy it.  (sometimes you might find some free assets~). It has the best update mechanism of all Engines at the moment, so with each update your guaranteed a new tool will be introduced. It has the widest range of easy to maneuver tools, so even beginners use it and have a basic idea on how to use it. It is compatible with many operating platforms IOS,Android, Linux , Mac, Windows, and most game consoles. 

The con to Unreal is that developers complain about having a hard time with the unfriendly tools that have a bit of a higher learning curve.



Bioshock was made on Unreal.
CryEngine3:
The pros to the CryEngine3 is that it makes games ambiance look amazing with its artist-level programming capability in the Flowgraph tool that  it has. It has one of the most powerful audio tools, so it also used by sound designers as well as programmers. It offers the easiest Artificial Intelligence coding of any tech available on the market. It also has a UI scale form which comes in handy for a begging developer.

The Cons to the CryEngine3 is that the free version does not have a proper customer support so it isn't the best with improving to suggestions. The learning curve for  new user is pretty challenging so it is not recommended for beginners unless they know what there doing or want a challenge.

  • Homefront: The Revolution was developed using CryEngine
Similarities and differences between the engines

Unreal vs Unity

Similarities:The similarities between Unreal and Unity is that they both share console targets for the PlayStation 4, Xbox one and Nintendo Switch. The desktop targets they share are Windows, and Mac OSX.

Differences:The differences between Unreal and Unity is that Unity has a bigger console target and targets not only the ones mentioned in the similarities section but also targets the PlayStation 3, Xbox 360, Wii U, PlayStation Vita, and Nintendo 3DS. The difference in desktop targets is that they do share Linux but Linux only supports about 70% of the functions of Unreal, also Unreal has a few extra compared to Unity it also supports Steam OS, and HTML5. They both have different Computer Languages as well Unity uses C# While Unreal uses C++,Blueprints(visual scripting).



Unreal vs Cryengine3

Similarities: The similarities between Unreal and Cryengine is that they both share the same mobile targets of iOS, and Android, they both also share VR targets of the Oculus Rift and HTC Vive. They both also support the computer language C++.

Differences:The differences between Unreal and Cryengine Is that Unreal has more VR targets then Cryengine, It supports what was mentioned in the similarities but also supports Steam VR,OSVR,Google VR/Daydream, and Samsung Gear VR. They both have the same and different computer Languages they both share the language mentioned in the Similarities, but CryEngine also supports C#, and Lua. While Unreal only has one extra language that is difffrent which is Blueprints (Visual Scripting)



Bibliography