Friday, 24 November 2017

What the products look like in the game

I sent all the models to Mitchel and we worked together on where we wanted objects to be placed and what we wanted on them like physics on certain objects so if you knock or interact with them they move or do a animation to show you did something.

The window looking outward from the cabin to the area outside.

Crates and side table with lamps.

Side table, Bed and Window

Chair with box on top, Doorway, and Gramophone. 
Lamp, Counters, and Dragons (Snakes) and ladders


Table, chair and crates.

new pumpkin

With help from Jez I was able to improve on my pumpkin that I made instead of it having the weird steam that looked like it could be a tap he showed me how to make a stem using the line and circle tool in the shapes spline section, he showed me how to make the circle not be perfect and make it look like something that could be found naturally if in nature, he then showed me how to use the line tool and curved it so it had more shape we then put loft on them an then selected get shape, which formed a shape around the splines, We  then went onto deformations and then adjusted the scale, twist, teeter, and fit options to make it look more natural and realistic to a pumpkin stalk.



I then placed it on the pumpkin making it as central as possible
 I then Turbo smoothed it to see what it would look like.

I then asked Mitchel which one he preferred out of the two he said he liked the turbo smoothed one the most. I sent both models to our shared Google drive  so if he changed his mind he had both.

Friday, 17 November 2017

Vinyl

In today's lesson I made three different models One was a sleeve with a record in it, another was a sleeve with no record in and the last one was and the record itself. I also made to bitmaps Which was a sleeve with a vinyl in and the other one was the same sleeve but with the record removed and replace with a random plain part of the vinyl sleeve put into the center.
Empty sleeve bitmap
Vinyl sleeves.

Filled sleeve bitmap.


vinyl record model

I also made 2 other vinyl covers. I made the 3  center pieces where the label is and the sleeves with and without the label in.

I searched for specific vinyl types. I searched for vinyls that where old and only had paper sleeves and not the cardboard and paper sleeves. 









I made these by taking 3 different vinyl sleeves and putting them into Photoshop I then made three different saves for each image one would be just the image, another one would be just the sleeve with no vinyl label so it was an empty sleeve of which where the record was one it left the Photoshop  background document so I grabbed a section of the sleeve which was the same color of the center piece and then put it in the back I then added the effect drop shadow so it gave it some depth and had shadowing. The last thing I did was just get the center piece which was the vinyl label, I grabbed this and filled any gaps that needed to be filled or the sections that didn't blend well I blended.





Friday, 3 November 2017

Pumpkin and trees

In today's lesson i made a tree which was made out of a cylinder and 3 cones which I  edited the side and height segments so it would be more squared off the smooth and round, I adjusted the height segments from 5 to 3 and the side segments from 24 to 7, this gave it the effect I wanted and reduced the poly count from 2,160 to 448.
Rough tree
detailed tree
I also made a pumpkin Which I made two different versions one normal pumpkin and one with a face in it. I made this using a sphere which I squished a little bit so it wasn't a perfect sphere and then I put it into edit mesh and beveled it so it would have indents in it. I then put a small sphere inside it so it would be hollow. I then added a stalk which was made out of two cylinder and a sphere which gave it a curve so it didn't look to straight and perfect.
Plain pumpkin
I then made shapes and used Boolean to make the carvings in the pumpkin. (might not be able to see it very well)
carving 1




Thursday, 2 November 2017

Board game part 2

I changed the color of the boarder because Mitch didn't like how it looked, he said to change it to a black but you couldn't see the effects that where put on to it so it looked plain instead I changed it to a grayish color.

I then scanned the drawing of the board game so I could have the dragons to put onto the board in Photoshop. I put the scanned image into Photoshop and cut around the dragons so they where the only things left on the document. I then gave them color so they weren't to plain, I made it so the top side was green the frills on there backs where black and the eyes where red, everything else like the horns and belly stayed white. I then put each individual dragon on its own layer, and put them onto the board game.

I then added the crown at the end which represents the treasure that you should find in the dragons layer in the full game.