Friday, 6 October 2017

Door

I used the picture below to make a door that would be accurate to a persons height when walking through a door, I changed the units from mm to cm to make it easier for me to understand what I needed to be size wise in 3D'S max (90 cm x 210 cm)
After getting  the measurements I found a door design I liked the looks of and base it on.





Wednesday, 4 October 2017

bed

I used this picture as reference and for measurements for the bed model. The model I used cuboids again like most objects I made the model using 15 cuboids that where measured in centimeters instead of inches so everything was in the same units when exported to unreal.


The pillow was made by Isiah because I was having trouble making one but I took notes so that should help me if I need to make another one.

to make the pillow he went onto modifier list selected cloth then selected the object we wanted to apply the effect to which was a cuboid separated into length segment of 2,  and a width and height of 16 segments He then went onto object properties select the presets box cloth and  choose the assets in the drop down box e.g Generic Heavy, Cloth, and set the pressure to 1. He the used FFD 3X3X3 to shape and inflate the pillow.

Friday, 29 September 2017

Chair measurements.

Measurements of a normal dinning room chair.
I used this image as a reference for measurements for the chair. It is the same image used for referencing the table so the chair should be at the correct measurements to be put with the table

I first made each individual piece of the chair as well as a person block to compare size too.

The chair was 100% made out of cuboids to begin with when I hadn't applied chamfer or beveled it then, but the only thing that was applied to was the top of the back chair legs and the cushion section of the chair.


Table measurements

Measurements of a normal a normal dinning room table is 91 cm x 180 cm x 78 cm ( length x width x height), and a chair has the measurements of 44 cm x 44 cm x 105 cm ( length x width x height).

I used this image as a reference for measurements for the table.

I once again but a basic box in with the measurements of an average human so I could adjust it to be the correct height if the measurements seemed to big compared to the human. When making the table I started with the table top so I knew what the width would be compared to a person, I then copied that and shrank it and put it as the underside of the table so there was some different levels and didn't look to boring, I then beveled it so they weren't just boring cuboids, and finally I adjusted the height of both cuboids so it wasn't to thick. I then went onto the legs which was a cuboid which i made the height of 68 cm and then split it in half to 34 cm, I then copied it and shrank it in width and and length so it was a bit smaller then the original, I then placed it under the first section so the leg had also got a bit of a different design the just a 68 cm cuboid, I then also mad a small cylinder which I put as the foot of the table, Finally I used chamfer and beveled it so it had the same effect as the table top.
angled view of top 

Table leg

side view compared to human box.

Underside

Crate measurements

At the beginning of the session all the unreal people got together again and looked at different settings in 3DS Max and Unreal. I learnt that if you go to customize- Unit setup and then select everything to be measured in centimeters which makes everything the realistic size when sent over to unreal. I also found out the average height of a human is 160 cm so if I put a box with a height of 160 cm, and  a width of of 50 cm I can measure most objects to the box so I can have a more accurate Idea of what the object looks like next to a person if it was in a game.

Now knowing this I have adjusted previously made assets to be measured in this unit.

In class I decided to make the crate that will hold the records in it. I went and researched the measurements for a fruit crate and a vinyl a vinyl cover so I would know if it would fit into the crate

The width of a vinyl cover is  about 31.43 cm. The size of a crate is 50 cm x 40 cm x 30 cm. (Length, Width, Height).

The thickness of one plank of wood is also 1 inch so 2.54 in centimeters so each plank of wood used in the crate will be this thick (except the corner joints).  Each plank will have the individual height of around 10 cm maybe a bit less so there will be spaces between the planks.






Wednesday, 27 September 2017

Frame

In today's lesson I modeled a picture frame in 3DS Max to make the shapes I used for the frame I got a Cylinder and a Cube which I adjusted so I only got the edge of the cylinder so it was curved and thin, and then used boolean which then cut it to what I wanted. I also had to make it so the edges where cut off from the top and bottom so it was slanted which I did the same thing as before resulting in this shape.

I then copied this shape four times so I had each side of the frame. I then adjusted them all so they fit together to create a square frame.

I got the design from a frame I found online but I made the faces a bit rounder on my one. I used the image for reference as well as a sketch I did.