Friday, 20 October 2017

Fireplace

In today's lesson I made  a clay fireplace which I made inspired by the image bellow.

I made the fireplace using Spheres and cylinders. I started off by making the sphere I then got a cylinder which I cut in half at the width I then adjusted the size to make it the right shape to make a hole in the sphere that goes all the way through except for a little bit at the back so it leaves with the back on, I then used Boolean and cut the half cylinder out of the sphere. After that I made another sphere which a bit smaller then the original and used Boolean on that while it was inside the other sphere to hollow it out completely.

The chimney is just to different sized cylinders put on top of each other which had another a cylinder put inside which then had Boolean used on it so that it would be hollow all the way through until you could see the bottom of the hollow sphere, On the bigger of the two cylinders I added edit mesh do it then selected vertex where I highlighted the entire midsection of the cylinder and the adjusted the size so it would go in on itself and create a curve effect to it.

For the legs and the section that they attached to I used a torus (doughnut shape) and cylinders which I just made really small so the proportions would look right on the rest of the model.


Board Game

When making the board game everything had it's own document which was then put onto one document. I created a folder called Board game a saved each individual asset into it, There is a document for a red square and a separate document for the blue block both blocks where made in a document that was measured at 256 x 256 pixels.The board it self was measured at 2560 x 2560 pixels.With the singular blocks I beveled and embossed them so it with give it more of a 3D effect instead of looking plain and flat.


 To make everything line up and fit I used Ctrl + K which took me to the preference window where I went to the Guide, Grids, and Slices section where I made the grid line on the main board 256 with a subdivision of 1.After that I had a black background which had 100 squares all of which where 256 x 256 pixels in size, I filled in 64 of these with the colored squares I  made 32 Red and 32 Blue, The rest where the border which was purple and had also been beveled after they where all set out together.
The complete board layout (minus ladders and dragons)
For the ladder I used the 256 x 256 pixel measurement for making the ladder I selected the color I wanted to use which was a brown (Which looks like silver if put into a jpeg) I then used the grid which had a subdivision of four I then held shift and drew the ladder, after that I beveled and embossed it to give the 3D effect and so it would look a bit more realistic for a ladder in a snakes and ladder game.
I then put a texture I found online behind the bored and changed the opacity so it would put a nice effect on the tiles.

I added the numbers on with the size of 72pt and used the font Rosewood std which has like a circus font look.
After this I added the ladders randomly on the board so they connected certain numbers to other numbers. I also put the effect of drop shadow so it sticks out more and looks like a ladder that leaves a shadow when leaning against something.





Friday, 13 October 2017

Night Stand

In the lesson I decide to make the Night stand of which the oil lamp will probably be placed at the beginning of the game.(It will also be used to hide an Easter egg in it.)

I used this image to reference the measurements for the model.


Survey Monkey Results.











Friday, 6 October 2017

Door

I used the picture below to make a door that would be accurate to a persons height when walking through a door, I changed the units from mm to cm to make it easier for me to understand what I needed to be size wise in 3D'S max (90 cm x 210 cm)
After getting  the measurements I found a door design I liked the looks of and base it on.





Wednesday, 4 October 2017

bed

I used this picture as reference and for measurements for the bed model. The model I used cuboids again like most objects I made the model using 15 cuboids that where measured in centimeters instead of inches so everything was in the same units when exported to unreal.


The pillow was made by Isiah because I was having trouble making one but I took notes so that should help me if I need to make another one.

to make the pillow he went onto modifier list selected cloth then selected the object we wanted to apply the effect to which was a cuboid separated into length segment of 2,  and a width and height of 16 segments He then went onto object properties select the presets box cloth and  choose the assets in the drop down box e.g Generic Heavy, Cloth, and set the pressure to 1. He the used FFD 3X3X3 to shape and inflate the pillow.