Thursday, 26 April 2018

Bird Model

I made an Bird Model in class so we had a another animal added into the game so the environment was more filled and had a more realistic real to what it might be like surviving in a forest.

I started of with a simple 20X20X20 box in 3DS Max which had two segments I deleted one of the segments which left me with the other half which was hollow, I then used the mirror tool and mirrored the shape I made the mirrored section a instance so that meant anything I did to the original half would happen to the other half. After mirroring I extruded  a bit from each side and moved them about to add small details. I extruded three sections at the front section and moved them about and resized sections so I had a basic idea of what section was which, The wings where made up of four sections on each side and tail was made up of 3 sections which I resized to be bigger and look like a fan shape.

After making the basic model I started adjusting sections and using the chamfer tool. I grabbed the vertex's on the wings and adjusted them to look more like wings so they where curved I also moved them so they where tilted I also tilted the tail feathers so the model wasn't to flat and had a bit of shape to it. After that I went to the bottom of the bird and used the chamfer tool at the bottom of the bird near the back and then extruded and adjusted to form legs.

After that I turbo smoothed the object and adjusted anything that seemed out of place.



Thursday, 19 April 2018

Pillar and wolf

I finished up making my wolf model and made a pillar to put into the forest level of the game  to make it more full and not just trees and a few bears.

When making the wolf I just went through the same process as I did with making the bear but used wolf pictures as reference this time.
I also looked at a picture of a wolf's bone structure so when it came to animating it  i had a basic Idea of which way I have to draw the bones.


I also made a pillar in class which I made by getting a cube and adjusting it to be a bit bigger then the measurements of an average human. (h:160,w:50,l:30). I then put a unwrap UVW onto it so I could put a texture on it, I then flattened it, then rendered it into a PNG to put into Photoshop  so I could put the texture onto it, After putting the texture on I saved it as a Bitmap and put it on to one of the spheres in the material editor using diffuse which I dragged onto the cuboid and it applied the texture on to.

Texture
UVW Map


UVW Map and texture
Pillar