Thursday, 19 April 2018

Pillar and wolf

I finished up making my wolf model and made a pillar to put into the forest level of the game  to make it more full and not just trees and a few bears.

When making the wolf I just went through the same process as I did with making the bear but used wolf pictures as reference this time.
I also looked at a picture of a wolf's bone structure so when it came to animating it  i had a basic Idea of which way I have to draw the bones.


I also made a pillar in class which I made by getting a cube and adjusting it to be a bit bigger then the measurements of an average human. (h:160,w:50,l:30). I then put a unwrap UVW onto it so I could put a texture on it, I then flattened it, then rendered it into a PNG to put into Photoshop  so I could put the texture onto it, After putting the texture on I saved it as a Bitmap and put it on to one of the spheres in the material editor using diffuse which I dragged onto the cuboid and it applied the texture on to.

Texture
UVW Map


UVW Map and texture
Pillar 

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