Friday, 24 November 2017

new pumpkin

With help from Jez I was able to improve on my pumpkin that I made instead of it having the weird steam that looked like it could be a tap he showed me how to make a stem using the line and circle tool in the shapes spline section, he showed me how to make the circle not be perfect and make it look like something that could be found naturally if in nature, he then showed me how to use the line tool and curved it so it had more shape we then put loft on them an then selected get shape, which formed a shape around the splines, We  then went onto deformations and then adjusted the scale, twist, teeter, and fit options to make it look more natural and realistic to a pumpkin stalk.



I then placed it on the pumpkin making it as central as possible
 I then Turbo smoothed it to see what it would look like.

I then asked Mitchel which one he preferred out of the two he said he liked the turbo smoothed one the most. I sent both models to our shared Google drive  so if he changed his mind he had both.

Friday, 17 November 2017

Vinyl

In today's lesson I made three different models One was a sleeve with a record in it, another was a sleeve with no record in and the last one was and the record itself. I also made to bitmaps Which was a sleeve with a vinyl in and the other one was the same sleeve but with the record removed and replace with a random plain part of the vinyl sleeve put into the center.
Empty sleeve bitmap
Vinyl sleeves.

Filled sleeve bitmap.


vinyl record model

I also made 2 other vinyl covers. I made the 3  center pieces where the label is and the sleeves with and without the label in.

I searched for specific vinyl types. I searched for vinyls that where old and only had paper sleeves and not the cardboard and paper sleeves. 









I made these by taking 3 different vinyl sleeves and putting them into Photoshop I then made three different saves for each image one would be just the image, another one would be just the sleeve with no vinyl label so it was an empty sleeve of which where the record was one it left the Photoshop  background document so I grabbed a section of the sleeve which was the same color of the center piece and then put it in the back I then added the effect drop shadow so it gave it some depth and had shadowing. The last thing I did was just get the center piece which was the vinyl label, I grabbed this and filled any gaps that needed to be filled or the sections that didn't blend well I blended.





Friday, 3 November 2017

Pumpkin and trees

In today's lesson i made a tree which was made out of a cylinder and 3 cones which I  edited the side and height segments so it would be more squared off the smooth and round, I adjusted the height segments from 5 to 3 and the side segments from 24 to 7, this gave it the effect I wanted and reduced the poly count from 2,160 to 448.
Rough tree
detailed tree
I also made a pumpkin Which I made two different versions one normal pumpkin and one with a face in it. I made this using a sphere which I squished a little bit so it wasn't a perfect sphere and then I put it into edit mesh and beveled it so it would have indents in it. I then put a small sphere inside it so it would be hollow. I then added a stalk which was made out of two cylinder and a sphere which gave it a curve so it didn't look to straight and perfect.
Plain pumpkin
I then made shapes and used Boolean to make the carvings in the pumpkin. (might not be able to see it very well)
carving 1




Thursday, 2 November 2017

Board game part 2

I changed the color of the boarder because Mitch didn't like how it looked, he said to change it to a black but you couldn't see the effects that where put on to it so it looked plain instead I changed it to a grayish color.

I then scanned the drawing of the board game so I could have the dragons to put onto the board in Photoshop. I put the scanned image into Photoshop and cut around the dragons so they where the only things left on the document. I then gave them color so they weren't to plain, I made it so the top side was green the frills on there backs where black and the eyes where red, everything else like the horns and belly stayed white. I then put each individual dragon on its own layer, and put them onto the board game.

I then added the crown at the end which represents the treasure that you should find in the dragons layer in the full game.




Friday, 20 October 2017

Fireplace

In today's lesson I made  a clay fireplace which I made inspired by the image bellow.

I made the fireplace using Spheres and cylinders. I started off by making the sphere I then got a cylinder which I cut in half at the width I then adjusted the size to make it the right shape to make a hole in the sphere that goes all the way through except for a little bit at the back so it leaves with the back on, I then used Boolean and cut the half cylinder out of the sphere. After that I made another sphere which a bit smaller then the original and used Boolean on that while it was inside the other sphere to hollow it out completely.

The chimney is just to different sized cylinders put on top of each other which had another a cylinder put inside which then had Boolean used on it so that it would be hollow all the way through until you could see the bottom of the hollow sphere, On the bigger of the two cylinders I added edit mesh do it then selected vertex where I highlighted the entire midsection of the cylinder and the adjusted the size so it would go in on itself and create a curve effect to it.

For the legs and the section that they attached to I used a torus (doughnut shape) and cylinders which I just made really small so the proportions would look right on the rest of the model.


Board Game

When making the board game everything had it's own document which was then put onto one document. I created a folder called Board game a saved each individual asset into it, There is a document for a red square and a separate document for the blue block both blocks where made in a document that was measured at 256 x 256 pixels.The board it self was measured at 2560 x 2560 pixels.With the singular blocks I beveled and embossed them so it with give it more of a 3D effect instead of looking plain and flat.


 To make everything line up and fit I used Ctrl + K which took me to the preference window where I went to the Guide, Grids, and Slices section where I made the grid line on the main board 256 with a subdivision of 1.After that I had a black background which had 100 squares all of which where 256 x 256 pixels in size, I filled in 64 of these with the colored squares I  made 32 Red and 32 Blue, The rest where the border which was purple and had also been beveled after they where all set out together.
The complete board layout (minus ladders and dragons)
For the ladder I used the 256 x 256 pixel measurement for making the ladder I selected the color I wanted to use which was a brown (Which looks like silver if put into a jpeg) I then used the grid which had a subdivision of four I then held shift and drew the ladder, after that I beveled and embossed it to give the 3D effect and so it would look a bit more realistic for a ladder in a snakes and ladder game.
I then put a texture I found online behind the bored and changed the opacity so it would put a nice effect on the tiles.

I added the numbers on with the size of 72pt and used the font Rosewood std which has like a circus font look.
After this I added the ladders randomly on the board so they connected certain numbers to other numbers. I also put the effect of drop shadow so it sticks out more and looks like a ladder that leaves a shadow when leaning against something.





Friday, 13 October 2017

Night Stand

In the lesson I decide to make the Night stand of which the oil lamp will probably be placed at the beginning of the game.(It will also be used to hide an Easter egg in it.)

I used this image to reference the measurements for the model.